Patrician IV 1.2


An overview of all changes in Patrician IV included in the patch 1.2 - from 20. October 2010.




- Harbours in an entire region are now besieged by the local sovereign
- Two new events for the Elderman to react to: Harbour siege and bad food supply
- New town hall mission: City seeks help after a desastrous event
- Two new guild missions: Supply food, hunt down pirates in a region
- New tavern missions: Hunt down pirate, provoke uprising, transport evacuees
- Revised some missions



- Plagues now cause fatalities on advanced difficulty settings
- Treasuries of AI-controlled cities increase more slowly (AI construction slowed down)
- Buildings under construction by the player can now be canceled
- Reduced volume of money jingle and added options.cfg setting
- Underproduction of goods in a city is now displayed in the trade window of the market hall
- Fire event revised and new event video added
- Revised display of guild options
- Revised construction and layout of streets
- Decreased duration of sieges

- Sea battles

- Matched camera zoom levels with cannon ranges
- Player-controlled vessels now stick to their last command until a new one is issued
- Revised gunfire sound and line of fire
- Wind speed and direction is now displayed by moving clouds



- If a trade convoy is being attacked, a battle icon with tooltip is being displayed for two days on the sea map
- In construction mode, buildings under construction are now indicated with a tooltip
- The currently selected convoy is now marked in the convoy list
- The convoy options window can now be accessed from the convoy list
- Transferring goods between convoys is now possible by selecting a convoy and right-clicking on the target convoy
- The convoy list now displays single, unorganized ships
- Tooltips for the counting house administrator now display the production price of goods
- Amount of goods for auto trade routes can now be adjusted in +/-10 percent steps
- Revised keyboard shortcuts and added a new options dialogue in pause menu
- Convoys can now be saved on number keys (1...0)
- Added new video events for rank promotion


Info displays

- City info: Current amount of beggars and influx of beggars is now displayed
- City info: If living space for individual types of citizens is filled by 90% or more, the amount of tenants is displayed
- Negative values for city reputation is now displayed instead of 0%
- Effects of fountains, hospital and chapel are now displayed



- Resolved issues with administrator and trade routes due to rounding errors
- Revised city promotion
- Fixed some rare crashes
- Fixed AI building construction outside city walls
- Fixed issues with sieging player convoys
- Fixed issues with town discovery and city founding
- Fixed issues with high desktop resolution (DPI) settings in Windows
- Improved support for USB sound devices (e.g. Logitech G35)